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Jay Shuster joined Pixar in 2002 as a characters and environments designer for the movie Cars. He went on to work as a character designer for WALL•E, an art director for Cars 2 and a production designer for Cars 3. Here Jay discusses the unique challenge of designing a tractor for Cars and looking deep into the eyes of a cow.

Jay Shuster joined Pixar in 2002 as a characters and environments designer for the movie Cars. He went on to work as a character designer for WALL•E, an art director for Cars 2 and a production designer for Cars 3. Here Jay discusses the unique challenge of designing a tractor for Cars and looking deep into the eyes of a cow.

MANAGEMENT-TEAM442422
MANAGEMENT-TEAM442422214124

Jay Shuster joined Pixar in 2002 as a characters and environments designer for the movie Cars. He went on to work as a character designer for WALL•E, an art director for Cars 2 and a production designer for Cars 3. Here Jay discusses the unique challenge of designing a tractor for Cars and looking deep into the eyes of a cow.

Jay Shuster joined Pixar in 2002 as a characters and environments designer for the movie Cars. He went on to work as a character designer for WALL•E, an art director for Cars 2 and a production designer for Cars 3. Here Jay discusses the unique challenge of designing a tractor for Cars and looking deep into the eyes of a cow.